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|publisher = Brøderbund |designer=Jordan Mechner |released= |genre=Cinematic platformer |modes=Single-player |platforms=Apple II (''see Ports'') }} ''Prince of Persia'' is a 1989 fantasy cinematic platformer originally developed and published by Brøderbund and designed by Jordan Mechner for the Apple II. In the game, players control an unnamed protagonist who must venture through a series of dungeons to defeat the Grand Vizier Jaffar and save an imprisoned princess. Much like ''Karateka'', Mechner's first game, ''Prince of Persia'' used rotoscoping for its fluid and realistic animation. For this process, Mechner used as reference for the characters' movements videos of his brother doing acrobatic stunts in white clothes and swashbuckler films such as ''The Adventures of Robin Hood''. The game was critically acclaimed and, while not an immediate commercial success, sold many copies as it was ported to a wide range of platforms after the original Apple II release. It is believed to have been the first cinematic platformer and inspired many following games in this subgenre, such as ''Another World''. Its success led to the release of two sequels, ''The Shadow and the Flame'' and ''Prince of Persia 3D'', and a reboot of the series starting in 2003 with ''The Sands of Time. ==Plot== The game is set in ancient Persia. While the sultan is fighting a war in a foreign land, his vizier Jaffar, a wizard, seizes power. His only obstacle to the throne is the Sultan's daughter (although the game never specifically mentions how). Jaffar locks her in a tower and orders her, under threat of execution to become his wife. The game's nameless protagonist, whom the Princess loves, is thrown into the palace dungeons. The player must lead him out of the dungeons and to the palace tower, defeating Jaffar and freeing the Princess in under 60 minutes (120 minutes in the Super Nintendo version, which has more and harder levels). In addition to guards, various traps and dungeons, the protagonist is further hindered by his own doppelgänger, an apparition of his own self that is conjured out of a magic mirror. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Prince of Persia (1989 video game)」の詳細全文を読む スポンサード リンク
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